This is a tool I created to help me rapidly create buildings for my game. This uses templates created in a C# Application to create prefab building data to generate buildings. You can also refab furniture placement as well as implement certain prefabs to be blueprint objects for extended functionality.
Building Grid and Utility Widget for Unreal Engine
This is a tool that uses the new Utility Widget and a C++ Smart Object to collect, save reload, and hopefully speed up modular building processes. I originally built this to replace my modular building tool. I wanted something that could allow me to build modular sets...
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