The software converts a source image sequentially into the texture maps required in a metallic/roughness PBR games workflow and comes with shader packs for Unity and Unreal Engine.
Materialize is a stand-alone tool for creating materials for use in games from images. You can create an entire material from a single image or import the textures you have and generate the textures you need.
Convert source photos to the texture maps required for modern PBR workflows
Materialize converts photographic source images to height, metallic and smoothness maps, which can then be used to generate normal, edge and occlusion maps.
Maps can be refined through a simple sider-based interface, with the option to mask out parts of the image by picking colors and adjusting the selection. The image can also be made to seamlessly tileable.
Once created, textures can be exported in a range of common image formats, including JPG, BMP, TIFF, TGA, and PNG. Normal maps can be generated in 3ds Max or Maya’s default formats.
Materialize shader packs for Unity and Unreal Engine are available as separate downloads.
Free tool Materialize converts photos to PBR materials
Tutorials on Materialize
Download Free PBR Materials Here
Take a look and download our free PBR wall texture sets. This generally includes brick walls, stucco and so on.